Using Playful Principles in Designing for Intelligent Buildings

Using Playful Principles in Designing for Intelligent Buildings

Primary research question or research objective(s)

Using Playful Principles in Designing Interaction for Intelligent Buildings

One of the areas of research of the lectorate Interaction Design, called Interactive Ellie, is based around the question: What if technology were to have personality traits? How would that influence our interaction with and relation to that technology? The focus lies on (but is not limited to) an intelligent building with personality traits.

In the third semester of the ICT & Media Design profile, students had been experimenting in the context of Interactive for a few times, resulting in rather superficial, game-ish, more or less childish, interactive installations. This is not entirely wrong, but it seemed that there was a lot more to discover, which didn’t come to the surface. Therefore we started off looking at the ideation phase of the assignment, since that’s where the ideas and concepts are being formed.

Long story short: we ended up improving the ideation process by introducing two frameworks: PLEX-cards and 4 Lenses of Play. The use of PLEX-cards dramatically improved the branching of idea paths, leading to much more original starting points for student projects. Of the 4 Lenses of Play we actually used only 1 lens so far: the Stages of Play. Having been introduced to these 3 stages (invitation, exploration, immersion) made the students much more aware of what they were actually trying to achieve within (certain phases of) their projects.